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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in Breaking the Space Marine Codex: Part 2</title><link>http://bols.disqus.com/</link><description></description><atom:link href="https://bols.disqus.com/breaking_the_space_marine_codex_part_2/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 14 Oct 2008 17:40:13 -0000</lastBuildDate><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-3052508</link><description>&lt;p&gt;Used a similar list in a 1250 game a few days ago.  My word that was such a fun game, and you can't really express in words how awesome it is to drop a whole tactical squad behind some guy's devestator's and let them rapid fire.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ominous Anonymous</dc:creator><pubDate>Tue, 14 Oct 2008 17:40:13 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-3026011</link><description>&lt;p&gt;how was games day uk highly disappointing?&lt;/p&gt;&lt;p&gt;i was there and i loved it (it was my first games day though)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew_Rider</dc:creator><pubDate>Mon, 13 Oct 2008 13:38:37 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-3025944</link><description>&lt;p&gt;doesnt say that anywere&lt;/p&gt;&lt;p&gt;it says that pods act independantly- so according to the rule book you can&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew_Rider</dc:creator><pubDate>Mon, 13 Oct 2008 13:33:02 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-3019331</link><description>&lt;p&gt;And with that we get -&lt;/p&gt;&lt;p&gt;HQ: Pedro Kantor -175- &lt;br&gt;HQ: Darnath Lysander -200-&lt;/p&gt;&lt;p&gt;EL: 10 Sternguard - 4 Combi-Meltas, Power Fist -295- &lt;br&gt;*Transport: Drop Pod -35-* &lt;br&gt;EL: 10 Sternguard - 4 Combi-Meltas, Power Fist -295- &lt;br&gt;*Transport: Drop Pod - Locator Beacon -50-*&lt;/p&gt;&lt;p&gt;TR: 10 Tactical Marines - Meltagun, Missile Launcher -175- &lt;br&gt;*Transport: Drop Pod -35-* &lt;br&gt;TR: 10 Tactical Marines - Meltagun, Missile Launcher -175- &lt;br&gt;*Transport: Drop Pod - Locator Beacon -50-* &lt;br&gt;TR: 5 Scouts - Sniper Rifles &amp;amp; Camo Cloaks, Sgt - Meltabombs -95-&lt;/p&gt;&lt;p&gt;FST: Attack Bike - Multi-Melta -50-&lt;br&gt;FST: Attack Bike - Multi-Melta -50-&lt;/p&gt;&lt;p&gt;HVY: 5 Devastator Marines - 4 Heavy Bolters -150-&lt;br&gt;HVY: Whirlwind -85-&lt;br&gt;HVY: Whirlwind -85-&lt;/p&gt;&lt;p&gt;2k&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Smurfy</dc:creator><pubDate>Mon, 13 Oct 2008 04:58:23 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2998980</link><description>&lt;p&gt;Not read the 'dex yet? no pods fro scouts.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thoughtfoxx</dc:creator><pubDate>Sat, 11 Oct 2008 12:32:30 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2998939</link><description>&lt;p&gt;I converted one some time ago - its pretty easy. I'll post a pic for you when I stop travelling for a while :(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thoughtfoxx</dc:creator><pubDate>Sat, 11 Oct 2008 12:26:29 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2998782</link><description>&lt;p&gt;uh.. how do the scout transports work as obj grabbers? They are FA choices not troops, unless I am missing something here. [objective contestors sure, grabbers? not really]&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thoughtfoxx</dc:creator><pubDate>Sat, 11 Oct 2008 12:10:22 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2948555</link><description>&lt;p&gt;Here is 1750 point army i came up with...6 scoring units thanks to Pedro and either attacj Pedro and Kayvaan to the Vanguards or use teh Vanguards HI power...Tactical squads and Thunderfiure sit ina 3+ cover save ruin...use combat squads as needed/desired&lt;/p&gt;&lt;p&gt;Kayvaan Shrike		195&lt;/p&gt;&lt;p&gt;Pedro Cantor		175&lt;/p&gt;&lt;p&gt;Tactical 		                     90	&lt;br&gt;	5 added marines	80	&lt;br&gt;	Plasmagun	10	&lt;br&gt;	Lascannon	                      10	&lt;br&gt;	Srgt Stormbolter	10	&lt;br&gt;		Total	200&lt;/p&gt;&lt;p&gt;Tactical 		                    90	&lt;br&gt;	5 added marines	80	&lt;br&gt;	Plasmagun	10	&lt;br&gt;	Lascannon	                     10	&lt;br&gt;	Srgt Stormbolter	10	&lt;br&gt;		Total	200&lt;/p&gt;&lt;p&gt;Sternguard Veterans		125	&lt;br&gt;	Add 5 Veterans	125	&lt;br&gt;	8 Combi-Bolter Melta	40	&lt;br&gt;	2 Lascannon	30	&lt;br&gt;		Total	320&lt;/p&gt;&lt;p&gt;Vanguard Veterans		125	&lt;br&gt;	Add 5 Veterans	100	&lt;br&gt;	3 power weapons	45	&lt;br&gt;	3 Powerfists	75	&lt;br&gt;	Srgt Relic Blade	15	&lt;br&gt;	Jump packs	100	&lt;br&gt;		           Total 460&lt;/p&gt;&lt;p&gt;Thunderfire Cannon		100&lt;/p&gt;&lt;p&gt;Thunderfire Cannon		100	&lt;br&gt;			&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">anjinson</dc:creator><pubDate>Wed, 08 Oct 2008 19:18:26 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2894260</link><description>&lt;p&gt;Here's my 2000pt take on breaking Pedro:&lt;/p&gt;&lt;p&gt;HQ&lt;br&gt;Pedro Kantor - 175 pts&lt;br&gt;Kor'sarro Khan on Moondrakkan- 205 pts&lt;/p&gt;&lt;p&gt;Troops - 1020pts total&lt;br&gt;6 Space Marine Bike Squads with Multi-Melta Attack Bike and 2 Plasma Guns - 170pts ea.&lt;br&gt;(should count as 5 man squads according to breakdown of combat squads)&lt;/p&gt;&lt;p&gt;Fast Attack - 570pts total&lt;br&gt;3 Assault Squads in Drop Pods - 190pts ea.&lt;/p&gt;&lt;p&gt;Basic thought is to drop the pods with Pedro on open objectives. Then outflank with the bikes aiming for armoured targets and later reinforce the assault squads. This list still has about 30pts of wiggle room and I may back down a few of the plasma guns for flamers.&lt;/p&gt;&lt;p&gt;I really wanted to add some Grey Knights to this list but they didin't work with the outflanking bike concept. I'm still crunching the numbers, but I'd like to build an allied  Grey Knights variation with two full-strength troops and one deep-striking fast attack. Including Pedro, a Gate of Infinity Librarian, and a Land Raider the list is nearing 1400pts. I think there is some real potential to be worked out there; especially with 2500pts.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CT</dc:creator><pubDate>Mon, 06 Oct 2008 12:06:25 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2893439</link><description>&lt;p&gt;If two unique characters are chosen, when does the player decide which chapter tactic takes precedence (i.e. if Shrike and Khan are in the same army when would I decide if I want fleet or outflank)?&lt;/p&gt;&lt;p&gt;This could make a huge difference especially if you're playing in a tournament setting.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CT</dc:creator><pubDate>Mon, 06 Oct 2008 11:12:56 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2882567</link><description>&lt;p&gt;Sounds like it has been good fun, and encouraging, playtesting the new marines.&lt;/p&gt;&lt;p&gt;Have you tried Telion or Chronos? I was sick and had to cancel my game day and haven't the chance to try Chronos out yet.&lt;/p&gt;&lt;p&gt;later,&lt;/p&gt;&lt;p&gt;Tim&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim</dc:creator><pubDate>Sun, 05 Oct 2008 16:11:03 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2881025</link><description>&lt;p&gt;have to mention this, scruff what was dissappointing about GamesDay?&lt;/p&gt;&lt;p&gt;also i have found after 3 weeks of constant playtesting, if using drop pods dont do it it half measures. A bare minimum of 3 and by that i mean bare, all with deathwinds and locators for the vanguard. I was playing necrons and got mine by turn 2 all in a line against his battleline. turn 1 out come 2 10 man squads of sternguard with combi flamers and decimagte them. turn 2 they pump out some disciplined vengence rounds and some tacticals come on and help. Turn 3 vanguard come down and anhialate the remaining 27 man squad with lord (damn we'll be back rules)  with 24 power weapon, 16 normal and 3 relic weapon attacks!&lt;/p&gt;&lt;p&gt;also dont underestimate sternguard in combat, against non-devoted combat units like banshees they can really hold their own. even then my 8 man squad took out 5 chaos termies and a  wound off the lord before going down  HAHA!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Xarius</dc:creator><pubDate>Sun, 05 Oct 2008 14:20:43 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2838482</link><description>&lt;p&gt;Honestly I think that drop pods are good, used in moderation.  All drop-pod armies are like daemons, in that your opponents get to take them apart piecemeal and once they're on the table they really don't have much mobility.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sooch</dc:creator><pubDate>Sat, 04 Oct 2008 09:50:51 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2834522</link><description>&lt;p&gt;a lot of people are saying they are using combi-flamers with the Stern G's.&lt;/p&gt;&lt;p&gt;were does one get such a thing? or do you just have to convert one?&lt;/p&gt;&lt;p&gt;thanks&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jonhho</dc:creator><pubDate>Fri, 03 Oct 2008 21:59:31 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2833420</link><description>&lt;p&gt;You are correct... I meant the special ammo instead of the combi-weapons. Very effective.&lt;/p&gt;&lt;p&gt;How do you feel about drop pods?&lt;/p&gt;&lt;p&gt;later, Tim&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim</dc:creator><pubDate>Fri, 03 Oct 2008 19:59:34 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2825534</link><description>&lt;p&gt;Hopefully all tournaments will start going up as 5th edition plays pretty fast.  I found that the 2500 'ArdBoyz lists played in about 2 hours.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JohnOSpencer</dc:creator><pubDate>Fri, 03 Oct 2008 14:34:46 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2821031</link><description>&lt;p&gt;Actually to be honest Lysander and Kantor in a Pod with 9 Sternguard is pretty nasty as Kantor has a nifty Strom Bolter as well but the real treat is Lysander Twin-linking all the bolters in that squad so all that nasty ammo can stick on your targets. Now it can get fairly expensive but if you do a drop army it will take considerably less casualties as you drop in the tact squads around the enemy and sternguard on enemy objectives as they count as scoring becuase of Kantor and can split squads when they hit the ground which can allow multi tasking. I think it is a good concept but i have to figure out a few kinks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mkvenner42</dc:creator><pubDate>Fri, 03 Oct 2008 09:59:14 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2819064</link><description>&lt;p&gt;I did not know that... makes perfect sense to make 1500 point lists.&lt;/p&gt;&lt;p&gt;Have you considered taking Lysander instead of Kantor with your sternguard? Since he has bolter drill as a tactic and the sternguard can take combi-plasma it might be even better to gate a unit with Lysander, the sternguard and the Librarian.&lt;/p&gt;&lt;p&gt;I know this may completely change your army but re-rolling "ones" on the comb-weapons can be great when you only get one chance with them.&lt;/p&gt;&lt;p&gt;later, Tim&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim</dc:creator><pubDate>Fri, 03 Oct 2008 06:15:56 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2817827</link><description>&lt;p&gt;Actually, special Issue ammo is strictly boltgun (including things that fire as a boltgun, ie combi-weapons) now. No bolt pistol, no heavy bolter. Specifically does work in a bike's twin-linked bolter, which is awesome/horrible, as a note.&lt;/p&gt;&lt;p&gt;And poison actually allows a reroll if wielder's Strength &amp;gt;= victim's Toughness, nothing to do with whether the poison is better. Although, I just noticed, Poisoned is only covered under close combat weapons, and there's no rules about it in Shooting... the Sniper rule details how that works, but not "Poisoned" as a shooting weapon rule... but RAI, since the hellfire profile's Strength X, I'd assume the reroll doesn't apply (like Sniper doesn't grant one).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jake Nelson</dc:creator><pubDate>Fri, 03 Oct 2008 02:29:24 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2816021</link><description>&lt;p&gt;In Canada we play 1500 tournaments.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sooch</dc:creator><pubDate>Thu, 02 Oct 2008 23:21:21 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2815835</link><description>&lt;p&gt;Try bumping up your list to 1750 (most tournements) or 2000 pts (nice round number for one evening).&lt;/p&gt;&lt;p&gt;I think you can squeeze in some good stuff even with another 250 points like some speeders or "beefing" up you tactical squads.&lt;/p&gt;&lt;p&gt;later, Tim&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim</dc:creator><pubDate>Thu, 02 Oct 2008 23:08:43 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2815425</link><description>&lt;p&gt;HQ&lt;/p&gt;&lt;p&gt;Pedro Kantor 175pts&lt;/p&gt;&lt;p&gt;Librarian 100pts&lt;/p&gt;&lt;p&gt;Troops&lt;/p&gt;&lt;p&gt;5 Tactical Marines 130pts&lt;br&gt;-Powerfist&lt;br&gt;-Plasma Pistol&lt;br&gt;Drop Pod 65pts&lt;br&gt;-Beacon&lt;br&gt;-DW Launcher&lt;/p&gt;&lt;p&gt;5 Tactical Marines 130pts&lt;br&gt;-Powerfist&lt;br&gt;-Plasma Pistol&lt;br&gt;Drop Pod 45pts&lt;br&gt;-Beacon&lt;/p&gt;&lt;p&gt;Elites&lt;/p&gt;&lt;p&gt;10 Sternguard 280pts&lt;br&gt;-Power Weapon&lt;br&gt;-2 Combi-meltas&lt;br&gt;-1 Combi-flamer&lt;/p&gt;&lt;p&gt;10 Sternguard 275pts&lt;br&gt;-Power Weapon&lt;br&gt;-1 Combi-melta&lt;br&gt;-1 Combi-flamer&lt;/p&gt;&lt;p&gt;Heavy Support&lt;/p&gt;&lt;p&gt;5 Devastators 150pts&lt;br&gt;-4 missiles&lt;/p&gt;&lt;p&gt;5 Devastators 150pts&lt;br&gt;-4 missiles&lt;/p&gt;&lt;p&gt;1500pts&lt;/p&gt;&lt;p&gt;That's my attempt at breaking the new SM codex.  Librarian bounces around with a unit of vets and pedro.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sooch</dc:creator><pubDate>Thu, 02 Oct 2008 22:38:40 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2814161</link><description>&lt;p&gt;The master of the forge's special rule allows all types of dreadnoughts to be taken into either elite or heavy support.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xica</dc:creator><pubDate>Thu, 02 Oct 2008 21:52:33 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2807785</link><description>&lt;p&gt;     Here is my list that I am going to try:&lt;/p&gt;&lt;p&gt;Pedro Kantor&lt;/p&gt;&lt;p&gt;SM Captain&lt;br&gt;- Bike&lt;br&gt;- Relic Blade&lt;br&gt;- Articifer Armour&lt;/p&gt;&lt;p&gt;Command Squad&lt;/p&gt;&lt;p&gt;Sternguard&lt;br&gt;- +5 Veterans&lt;br&gt;-+2 Multi-melta’s&lt;/p&gt;&lt;p&gt;Bike Squad #1&lt;br&gt;-+5 bikes&lt;br&gt;-+2 Plasma-guns&lt;br&gt;- Sergeant Powerfist&lt;br&gt;- Sergeant melta-bombs&lt;br&gt;- Attack Bike w/multi-melta&lt;/p&gt;&lt;p&gt;Bike Squad #2&lt;br&gt;-+5 bikes&lt;br&gt;-+2 Plasma-guns&lt;br&gt;- Sergeant Powerfist&lt;br&gt;- Sergeant melta-bombs&lt;br&gt;- Attack Bike w/multi-melta&lt;/p&gt;&lt;p&gt;Bike Squad #3&lt;br&gt;-+5 bikes&lt;br&gt;-+2 Plasma-guns&lt;br&gt;- Sergeant Plasma-pistol&lt;br&gt;- Attack Bike&lt;/p&gt;&lt;p&gt;Vindicator #1&lt;br&gt;- Brother-Sergeant Chronos&lt;br&gt;- Seige shield&lt;/p&gt;&lt;p&gt;Vindicator #2&lt;br&gt;- Seige shield&lt;/p&gt;&lt;p&gt;     I plan on Kantor and the Command Squad to join together and support the Sternguard for close objectives and join the Captain with the third bike squad to support the first to bike squads going after far objectives. Brother-Sergeant Chronos will go wherever he is needed along with the second vindicator.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tim</dc:creator><pubDate>Thu, 02 Oct 2008 16:55:50 -0000</pubDate></item><item><title>Re: Breaking the Space Marine Codex: Part 2</title><link>http://belloflostsouls.tumblr.com/post/52218904#comment-2798730</link><description>&lt;p&gt;Ironclads and normal Dreads are completely different entries I thought. Forge allows the normal Dreads as Heavy - not Venerable or Ironclad&lt;br&gt;Vanguard are Fast Attack anyway&lt;br&gt;Nice choice on the Sternguard =)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Herald of Nurgle</dc:creator><pubDate>Thu, 02 Oct 2008 08:02:08 -0000</pubDate></item></channel></rss>