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Popular Threads
I do wish it wasn't so pricey, though. 13, 12, 11, 2 structure points, 315pts. :(
I am a relativly new player (only two years) and play at my local store, which has a lot of MEQs, one very good drop guard player, on Nid(zilla, when he is competitive) a AC, and a slaneshi deamon player who was in the top 10 at Ard boyz. We almost always play on cities of death, but I need to be prepared for all eventualities.
My current army consists of
HQ
Brother captain Stern
Converted GK termie captain, who can be a regular termie
Inq lord with power weapon and psycannon
SM captain with boltgun and powerweapon
Assorted IG officers
Elites
4 termies
2 deathcult
1 vindicare (who is jinxed, in one game, he never hit a single model!)
1 deamonhost
6 ogryns
5 ratlings
techpriest with 2 CC servitors, 2 Heavy bolter servitors
Troops
12 grey knights with 2 psycannons, 2 justicars
10 regular storm troopers, +2 sergeants, 1 melta, plasma, grenade and flamer
20(around) Cadians, with 10 special weapons and sergeants
5 SM scouts with sniper rifles
Fast attack
sentinel with autocannon
Heavy support
Leman Russ
Basalisk (I leant this to a friend, so may not get it back)
chimera( I know it is in the wrong section)
My basic question, is with under $100, how can I create a decent, competitive force, and how do I play it.
My current stratagy is to use my inq, and two storm squadrons to stay behind, and then deep strike my GK, (I use the regulars as FA)
HQ
Pedro Kantor
Daemon Hunter Ally with Teleport Homer (depends on remaining points; probably and anti-tank inquisitor with retinue using your existing guard models)
Troops
5 Space Marine Scouts w/ Sniper Rifles and Teleport Homer
10 Tactical Marines w/ Flamer, Missile Launcher, and Teleport Homer (in transport)
10 Stormtroopers w/ Flamer, Meltagun, and Teleport Homer in Chimera
5 Grey Knights
Elites
5 Grey Knight Terminators? (wasn't specified above)
5 Space Marine Terminators
Dreadnaught with Multi-melta
Fast Attack
10 Grey Knights
Heavy Support
Land Raider (wishful thinking)
I think a Land Raider would be a great investment giving you a mobile base of operations. Another squad of sniper scouts wouldn't hurt either since they are cheap and effective. Incinerators also wouldn't be a bad purchase but $12 isn't cheap (try eBay).
My basic thought is to deploy the scouts using infiltrate as close to an objective as possible; staying stationary and providing cover fire. Go for a second objective with the Storm Trooper Chimera and a centralized objective with the Land Raider containing Pedro and the Tactical Marines.Then deep strike/run units onto the objectives. Use the remaining units to hold your side of the table.
Hopefully you'll find something useful in my rambling. :)
And AoBR is SUCH a good deal, especially if you know an ork player. My lil bro and i split it, even though we got the big rulebook.
And we may get another one eventually.
I may even make 2. One with helmet, and one without (so you can see his skin).
The "Servants of Slaughter" are a Khorne themed Renegades army (following the same basic build as the Renegades army list from the previous book). This one has a lot of Khorne elements, including 0-1 Exalted Champion of Khorne (basically a Khorne marked Chaos Lord with fewer options), Khorne Berserkers, Ogryn Berserkers, Bloodgor Beastman Attack Squads (6pt models with Furious Charge and two close combat weapons!), and Hounds of Xaphan (basically wolves with an Ogryn handler).
No Daemons in the list but IG with Khorne Berserkers would be a heck of a lot of fun to play.
The khorne LaTD list is nice, similar to the one in IA% except khorne aspiring champions, khorne berzerkers, hounds of xaphan and the hell blade/talon.
I was disappointed there wasn't a sneak preview of C:IG
He is bad, especially in CoD!
Good unit combos you should try and make are
GK Bro Cap - Psycannon, 2x GKT, Psycannon - 200ish points, 6 str 6 shots per turn, pretty much immune to return fire from Shrouding.
Inquisitor Lord - psycannon, 3x HB servitors, 2x mystics = death to deepstrikers...
10x PAGK - The best troop choice in the game. All but impossible to wipe, deadly in assault, fearless.
Sentinel - Autocannon + HKM = outflank and then bust up some rear armor...
I'd recommend meltaguns for your Special Weapons, as you should be able to sneak up to armor easily enough.
Other than that, just play around with it...
doing some converting until my book arrives!
Sorry, no pistol on the watchmater.
The mole launcher is a too-cool-for-school gun. I'm definitely going to be adding one or two of these units to my Imperial Guard army.
Also, I have to claim bias on the signed copy. I ordered mine in the first few hours after it was available for pre-order and still didn't make the first 500! I think they just sent you a signed one because they like you better!
The email says my order was placed on "16 August 2008 02:42 GMT" -- what time was your confirmation?
It's all good. I'm not sure FW pays that much attention to the order of things being shipped or in what order they send it out. For example, I've communicated with a guy on a forum who ordered his Reaver Titan months before I did, but mine has a much lower production number.
I hope you are enjoying the book as much as I am. I don't know why the typos stick out so much to me... maybe you got the no typo version too! You lucky git!
Mkerr, we need more in depth info! Keep us posted.
Also has anyone got the masterclass book yet? I ordered mine :)
HQ
Captain/Master w/ various equiptment depending on cost and codex (I don't have mine yet)
Inq Lord, psycannon
2 servitors w/ H. Bolters
Mystic
Sage
~156 points(I don't have my DH codex either!)
Elites
Dreadnought, multimelt, CC weapon (around 115 points?)
Troops
10 marines, flamer, missile launcher, sergeant (175? i think I remember this number)
5 scouts, 4x snipers, missile launcher--105?
5 scouts, 4x snipers, missile launcher--105?
10 Storm troopers, 2x meltas, sergeant, p weapon, b. pistol--146( I am considering the sergeant, but at +26 points, he is a bit pricey. I might instead add some more guys to the captain or Inq)
10 storm troopers, 2x plasma--120
this is around 1000 points, but as I do not have either codex on me, I am not sure. I also want to add a deamonhost in, as I think they are awsome!
I think it will play well, in CoD, with the dreadnought, captain, and two ST squads advancing, the marines and inq lord providing cover, and the two scouts harassing the enemy. My main weakness would be tanks, but I have enough meltas/ plasmas/ missile launchers to take them out, and to avoid them. against horde, I have a lot of good guns, as well as two pinning squads. Overall, 5 troops in 1000 is quite good.
Guys, please criticize as much as you can, but remember I only have certain models!
HQ
Inq lord, psycannon
2 warriors w/ bolters
mystic
sage
--156?
GK Brother captain
4 terminators
incinerator
--260
Troops
10 ST, 2x flamers, vet sarge. p. weapon, bolt pistol--126
8 ST, 2xmeltas--100
5 ST, 2x plasmas--70
7 Grey knights, justicar--200
5 grey knights, justicar, two psycannons--200
Heavy Support
GK dreadnought, multimelta, CC weapon--115? ( I really cannot remember)
If I wanted to get it to 1000, I would drop the dreadnought, and one ST squad. for 1500 I would add a tooled up IG armoured fist squad, and some assasins. Again, all these points are aproximate, so if anyone can total them up for me, I would be grateful!
Tactically, I would just use the GK (termies, regulars and Dread) to assault straight at the enemy, ignoring fire with 2+ saves, shrouding, and 12 armour.
The inq would then hold the back of the table with the stormies, with the plasmas providing fire support, and the flamers assaulting. what do you think?
Unless you're using Holocaust x2, play the GK terminators as Elites. HQ provides 2kp (+1 for retinue).
I know you're playing what you have but I usually play the psycannons on the terminators because they can move and fire heavy weapons (helps a lot when deep striking). Leaving the power-armored GK with the incinerators since they are assault weapons; so they can also move and shoot.
Have you considered allying Sisters of Battle (instead of buying more stormtroopers)? 11pts ea. for a bolter, 3+ save, and faithpoints; definitely could add an edge to your army.
I need a GK hero in order to take a GK dreadnought.
I thought about the psycannon idea, but incinerators are cheaper. I will try to use a psycannon, but I think I am already over the limit in points.
Sisters seem like an excellent option, is there any disadvantage?
Finally can you total up the points? I lost my DH codex, so cannot do so myself.
I have to admit since I use GK as allies (no heavy support) I've never noticed the dreadnaught's requirement.
The psycannon/incinerator comment is more of a general note for improved mobility. If you're going to include both, psycannons are better on terminators and incinerators are better on power armour.
I don't know of any glaring downsides to sisters. Troops have limited options; regular and heavy bolters/flamers. Slightly worse stats than a space marine but better than a stormtrooper's for only 11pts. And faith points are free (they work kind of like a one-per-point minor psychic powers). That's probably why you see mkerr add them to his imperial lists most of the time.
I don't have my books available or I'd gladly help you out. I'm pretty sure a full tactical squad with free weapons and a 35pt transport is 205pts which should make your squad 170pts. Pretty sure base dreadnaught is 115pts. Scout sniper rifles are free now; but I'm not sure on the missile launcher. However, cloaks (+1 cover save) are 3pts each. The new codex is a lot to absorb (I've only had mine a week). I have a toddler who would love to get his hands on it so I have to read after hours to keep it from utter destruction.
The dreadnought's requirement is really annoying, but I have to deal with it.
I guess the psycannon is slightly better, but I will never forget the time when I toasted 7 plaguebearers, (killing them all) and then assaulted another unit of plaguebearers, killing them all. That completely destroyed my oponents army!
I will look into sisters, but I also need to get their codex. The great thing about ST is that I can use them in IG, DH, SoB, or even allied SM!
I will try and figure out the points by cross refencing. So if I read you correctly, a scout with sniper rifle and cloak is 16 points?
Here' your point totals:
Master/Captain (Base Option Includes: Power Armour, Chainsword, Bolt Pistol, Frag & Krak Granades, Iron Halo) = 125/100pts (The extra 25pts covers the Master’s Orbital Bombardment; otherwise the only relevant difference is Honor Guard/Command Squad retinues)
Inquisitor Lord w/ Psycannon = 75pts
2 Servitors w/ Heavy Bolters = 50pts
Mystic = 10pts
Sage = 6pts
Total = 141pts
10 Space Marine Tactical Squad w/ Sergeant*, Flamer, and Missile Launcher = 170pts
5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts
5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts
10 Storm Troopers w/ 2 Meltaguns, Veteran Upgrade w/ Power Weapon and Bolt Pistol = 146pts
10 Storm Troopers w/ 2 Plasma guns = 120pts
Dreadnought w/ Multi-Melta and DCC Weapon, Storm Bolter, Smoke Launchers, and Searchlight = 105pts
Grand Total w/ Master = 977pts
Grand Total w/ Captain = 952pts
* Sergeants are now included in the base cost of all Space Marine squads.
Inquisitor Lord w/ Psycannon = 75pts
2 Servitors w/ Heavy Bolters = 50pts
Mystic = 10pts
Sage = 6pts
Total = 141pts
Grey Knight Brother Captain w/ 4 Terminators and Incinerator = 260pts
10 Storm Troopers w/ 2 Flamers, Veteran Upgrade w/ Power Weapon and Bolt Pistol = 136pts
8 Storm Troopers w/ 2 Meltaguns = 100pts
5 Storm Troopers w/ 2 Plasma guns = 70pts
7 Grey Knights w/ Justicar Upgrade = 200pts
5 Grey Knights, Justicar Upgrade, and 2 Psycannons = 200pts
Grey Knight Dreadnought w/ Multi-Melta, DCC Weapon, and Storm Bolter = 120pts
Grand Total = 1227pts
Is there any reason you’re not using the Holocaust psychic power? Inquisitors, Grey Knight Heroes, and Grey Knight Retinues/Terminators can all purchase it for 20pts each. The full rules are on the Daemonhunters ref sheet that can be downloaded from the GW website.
What would you use the extra 48/23 points for in the first list? a power weapon for the master? some extra retinue for the Inq? holocaust, a psychic hood? the options are endless.
again for the bigger list, I could upgrade the inq, add a psychic hood, add a psycannon, holocaust, or add stuff to the dread. I think an incinerator on the dread would be nice!
If I had to play now, I would use a captain, and then add a Chimera, with the extra points, dropping the veteren ST with power weapon. alternativly, I could use it as a rhino, but I don't think my opponent will let me.
As for the bigger list, I might just add holocaust, for fun.
Mkerr, where are you? but thank you CT anyway!
Alternatively, you could go with a Librarian. They are 100pts which includes a force weapon and 2 psychic powers of your choice. M kerr was planning on Gate of Infinity and The Avenger with his list. Gate would give you the ability to pick up the librarian with any squad he's joined and redeploy within 24" using deepstrike. Freeing up points towards the chimera; giving you two forms of transport.
I1 is the worst part about Holocaust but when a S5 large blast hits a piled in combat (no scatter) it can easily decimate a lightly armoured horde.
Pedro Kantor=175
Inquisitor Lord w/ Psycannon = 75pts
2 Servitors w/ Heavy Bolters = 50pts
Mystic = 10pts
Sage = 6pts
Total = 141pts
10 Space Marine Tactical Squad w/ Sergeant*, Flamer, and Missile Launcher = 170pts
5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts
5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts
10 Storm Troopers w/ 2 Meltaguns = 120pts
10 Storm Troopers w/ 2 Plasma guns = 120pts
Dreadnought w/ Multi-Melta and DCC Weapon, Storm Bolter, Smoke Launchers, and Searchlight = 105pts
1001 points
* Sergeants are now included in the base cost of all Space Marine squads.
The option for the last point is to drop a melta/plasma gun off the IST, and add a flamer.
Alternatively, I could drop the mystid (6 points, and add something for 5 points, teleport homer?
Anyway, thanks CT, for all your hard work. When I try the list out, I will tell you how is goes!