<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Bell of Lost Souls - Latest Comments in Forgeworld Package!</title><link>http://bols.disqus.com/</link><description></description><atom:link href="https://bols.disqus.com/forgeworld_package/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 16 Oct 2008 13:19:56 -0000</lastBuildDate><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-3096079</link><description>&lt;p&gt;I think I could fit in a GK Grand master, would that be better?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Thu, 16 Oct 2008 13:19:56 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-3096032</link><description>&lt;p&gt;Inquisitor is a weak point in this list; I'd drop him and take a GKT Captain with a hood and psycannon.  S6 powerweapons are yummy.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jwolf_bols</dc:creator><pubDate>Thu, 16 Oct 2008 13:17:24 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-3040425</link><description>&lt;p&gt;OK, the new rendition:&lt;br&gt;Pedro Kantor=175&lt;/p&gt;&lt;p&gt;Inquisitor Lord w/ Psycannon = 75pts&lt;br&gt;2 Servitors w/ Heavy Bolters = 50pts&lt;br&gt;Mystic = 10pts&lt;br&gt;Sage = 6pts&lt;br&gt;Total = 141pts&lt;/p&gt;&lt;p&gt;10 Space Marine Tactical Squad w/ Sergeant*, Flamer, and Missile Launcher = 170pts&lt;br&gt;5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts&lt;br&gt;5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts&lt;br&gt;10 Storm Troopers w/ 2 Meltaguns = 120pts&lt;br&gt;10 Storm Troopers w/ 2 Plasma guns = 120pts&lt;/p&gt;&lt;p&gt;Dreadnought w/ Multi-Melta and DCC Weapon, Storm Bolter, Smoke Launchers, and Searchlight = 105pts&lt;/p&gt;&lt;p&gt;1001 points&lt;br&gt;* Sergeants are now included in the base cost of all Space Marine squads.&lt;/p&gt;&lt;p&gt;The option for the last point is to drop a melta/plasma gun off the IST, and add a flamer.&lt;/p&gt;&lt;p&gt;Alternatively, I could drop the mystid (6 points, and add something for 5 points, teleport homer?&lt;/p&gt;&lt;p&gt;Anyway, thanks CT, for all your hard work. When I try the list out, I will tell you how is goes!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Tue, 14 Oct 2008 09:17:02 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-3027633</link><description>&lt;p&gt;I hate sounding like a broken record but if you can increase the leftover 23pts to 50pts (dropping the IST Veteran will get you within 1pt) you could upgrade the master to Pedro at 175pts. +50pts and every friendly squad within 12" is +1A. He comes with a power fist and Dorn's Arrow (S4, AP4, Asssault 4). Sounds like a bargain to me because +1A is usually 10pts a model, a power fist is usually 25pts, and a double stormbolter would be at least 10pts.&lt;/p&gt;&lt;p&gt;Alternatively, you could go with a Librarian. They are 100pts which includes a force weapon and 2 psychic powers of your choice. M kerr was planning on Gate of Infinity and The Avenger with his list. Gate would give you the ability to pick up the librarian with any squad he's joined and redeploy within 24" using deepstrike. Freeing up points towards the chimera; giving you two forms of transport.&lt;/p&gt;&lt;p&gt;I1 is the worst part about Holocaust but when a S5 large blast hits a piled in combat (no scatter) it can easily decimate a lightly armoured horde.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CT</dc:creator><pubDate>Mon, 13 Oct 2008 15:32:44 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-3026235</link><description>&lt;p&gt;what are centaurs stats? don't they let you fire two crew weapons? also, please tell me what you think of my list!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Mon, 13 Oct 2008 13:55:08 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2996935</link><description>&lt;p&gt;Well in truth, I have Psycannons on all my GK models, so I thought I would use the one on the Terminators as a incinerator. I guess it is a matter of how scary the opposing army is in CC, so if it is a stealer nid army, then I will use incinerators. if it is tau, than psycannons. also, it depends if I am deepstriking them.&lt;/p&gt;&lt;p&gt;What would you use the extra 48/23 points for in the first list? a power weapon for the master? some extra retinue for the Inq? holocaust, a psychic hood? the options are endless.&lt;/p&gt;&lt;p&gt;again for the bigger list, I could upgrade the inq, add a psychic hood, add a psycannon, holocaust, or add stuff to the dread. I think an incinerator on the dread would be nice!&lt;/p&gt;&lt;p&gt;If I had to play now, I would use a captain, and then add a Chimera, with the extra points, dropping the veteren ST with power weapon. alternativly, I could use it as a rhino, but I don't think my opponent will let me.&lt;/p&gt;&lt;p&gt;As for the bigger list, I might just add holocaust, for fun.&lt;/p&gt;&lt;p&gt;Mkerr, where are you? but thank you CT anyway!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Sat, 11 Oct 2008 07:48:20 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2979732</link><description>&lt;p&gt;Just to clarify; Incinerators are great (better than Heavy Flamers). But they are only 10pts (and assault weapons) on power armoured GK and 15pts on Terminators. I'd flip flop where you've placed your GK heavy weapons because your squads would be able to move and shoot all their weapons that way.&lt;/p&gt;&lt;p&gt;Here' your point totals:&lt;br&gt;Master/Captain (Base Option Includes: Power Armour, Chainsword, Bolt Pistol, Frag &amp;amp; Krak Granades, Iron Halo) = 125/100pts (The extra 25pts covers the Master’s Orbital Bombardment; otherwise the only relevant difference is Honor Guard/Command Squad retinues)&lt;/p&gt;&lt;p&gt;Inquisitor Lord w/ Psycannon = 75pts&lt;br&gt;2 Servitors w/ Heavy Bolters = 50pts&lt;br&gt;Mystic = 10pts&lt;br&gt;Sage = 6pts&lt;br&gt;Total = 141pts&lt;/p&gt;&lt;p&gt;10 Space Marine Tactical Squad w/ Sergeant*, Flamer, and Missile Launcher = 170pts&lt;br&gt;5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts&lt;br&gt;5 Scouts w/ Sergeant*, 4 Sniper Rifles and Missile Launcher = 85pts&lt;br&gt;10 Storm Troopers w/ 2 Meltaguns, Veteran Upgrade w/ Power Weapon and Bolt Pistol = 146pts&lt;br&gt;10 Storm Troopers w/ 2 Plasma guns = 120pts&lt;/p&gt;&lt;p&gt;Dreadnought w/ Multi-Melta and DCC Weapon, Storm Bolter, Smoke Launchers, and Searchlight = 105pts&lt;/p&gt;&lt;p&gt;Grand Total w/ Master = 977pts&lt;br&gt;Grand Total w/ Captain = 952pts&lt;br&gt;* Sergeants are now included in the base cost of all Space Marine squads.&lt;/p&gt;&lt;p&gt;Inquisitor Lord w/ Psycannon = 75pts&lt;br&gt;2 Servitors w/ Heavy Bolters = 50pts&lt;br&gt;Mystic = 10pts&lt;br&gt;Sage = 6pts&lt;br&gt;Total = 141pts&lt;/p&gt;&lt;p&gt;Grey Knight Brother Captain w/ 4 Terminators and Incinerator = 260pts&lt;/p&gt;&lt;p&gt;10 Storm Troopers w/ 2 Flamers, Veteran Upgrade w/ Power Weapon and Bolt Pistol = 136pts&lt;br&gt;8 Storm Troopers w/ 2 Meltaguns = 100pts&lt;br&gt;5 Storm Troopers w/ 2 Plasma guns = 70pts&lt;br&gt;7 Grey Knights w/ Justicar Upgrade = 200pts&lt;br&gt;5 Grey Knights, Justicar Upgrade, and 2 Psycannons = 200pts&lt;/p&gt;&lt;p&gt;Grey Knight Dreadnought w/ Multi-Melta, DCC Weapon, and Storm Bolter = 120pts&lt;/p&gt;&lt;p&gt;Grand Total = 1227pts&lt;/p&gt;&lt;p&gt;Is there any reason you’re not using the Holocaust psychic power? Inquisitors, Grey Knight Heroes, and Grey Knight Retinues/Terminators can all purchase it for 20pts each. The full rules are on the Daemonhunters ref sheet that can be downloaded from the GW website.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CT</dc:creator><pubDate>Fri, 10 Oct 2008 10:35:15 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2975898</link><description>&lt;p&gt;Can I ask, what was the point of that comment?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Fri, 10 Oct 2008 02:41:09 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2975896</link><description>&lt;p&gt;I meant H. Bolters&lt;/p&gt;&lt;p&gt;The dreadnought's requirement is really annoying, but I have to deal with it.&lt;/p&gt;&lt;p&gt;I guess the psycannon is slightly better, but I will never forget the time when I toasted 7 plaguebearers, (killing them all) and then assaulted another unit of plaguebearers, killing them all. That completely destroyed my oponents army!&lt;/p&gt;&lt;p&gt;I will look into sisters, but I also need to get their codex. The great thing about ST is that I can use them in IG, DH, SoB, or even allied SM!&lt;/p&gt;&lt;p&gt;I will try and figure out the points by cross refencing. So if I read you correctly, a scout with sniper rifle and cloak is 16 points?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Fri, 10 Oct 2008 02:40:39 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2971305</link><description>&lt;p&gt;i pooped my pants after beating piss stains like u&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pooper mcp00person</dc:creator><pubDate>Thu, 09 Oct 2008 18:53:10 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2969543</link><description>&lt;p&gt;2nd list says warriors with bolters; no H.&lt;/p&gt;&lt;p&gt;I have to admit since I use GK as allies (no heavy support) I've never noticed the dreadnaught's requirement.&lt;/p&gt;&lt;p&gt;The psycannon/incinerator comment is more of a general note for improved mobility. If you're going to include both, psycannons are better on terminators and incinerators are better on power armour.&lt;/p&gt;&lt;p&gt;I don't know of any glaring downsides to sisters. Troops have limited options; regular and heavy bolters/flamers. Slightly worse stats than a space marine but better than a stormtrooper's for only 11pts. And faith points are free (they work kind of like a one-per-point minor psychic powers). That's probably why you see mkerr add them to his imperial lists most of the time.&lt;/p&gt;&lt;p&gt;I don't have my books available or I'd gladly help you out. I'm pretty sure a full tactical squad with free weapons and a 35pt transport is 205pts which should make your squad 170pts. Pretty sure base dreadnaught is 115pts. Scout sniper rifles are free now; but I'm not sure on the missile launcher. However, cloaks (+1 cover save) are 3pts each. The new codex is a lot to absorb (I've only had mine a week). I have a toddler who would love to get his hands on it so I have to read after hours to keep it from utter destruction.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CT</dc:creator><pubDate>Thu, 09 Oct 2008 16:57:45 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2968364</link><description>&lt;p&gt;I included H. Bolters (heavy bolters) and used warriors instead of servitors because it is clearer (to me).&lt;/p&gt;&lt;p&gt;I need a GK hero in order to take a GK dreadnought.&lt;/p&gt;&lt;p&gt;I thought about the psycannon idea, but incinerators are cheaper. I will try to use a psycannon, but I think I am already over the limit in points.&lt;/p&gt;&lt;p&gt;Sisters seem like an excellent option, is there any disadvantage?&lt;/p&gt;&lt;p&gt;Finally can you total up the points? I lost my DH codex, so cannot do so myself.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Thu, 09 Oct 2008 15:54:03 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2968296</link><description>&lt;p&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Thu, 09 Oct 2008 15:51:23 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2968216</link><description>&lt;p&gt;I'd probably trade the lord's psycannon to upgrade both warriors to heavy bolter servitors. The way I roll dice (poorly), I prefer six shots to three.&lt;/p&gt;&lt;p&gt;Unless you're using Holocaust x2, play the GK terminators as Elites. HQ provides 2kp (+1 for retinue).&lt;/p&gt;&lt;p&gt;I know you're playing what you have but I usually play the psycannons on the terminators because they can move and fire heavy weapons (helps a lot when deep striking). Leaving the power-armored GK with the incinerators since they are assault weapons; so they can also move and shoot.&lt;/p&gt;&lt;p&gt;Have you considered allying Sisters of Battle (instead of buying more stormtroopers)? 11pts ea. for a bolter, 3+ save, and faithpoints; definitely could add an edge to your army.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CT</dc:creator><pubDate>Thu, 09 Oct 2008 15:48:11 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2962084</link><description>&lt;p&gt;Ok, here is my second, pure DH list. I currently have its 1250, but it could easily be expanded to 1500 or down to 1000&lt;/p&gt;&lt;p&gt;HQ&lt;br&gt;Inq lord, psycannon&lt;br&gt;2 warriors w/ bolters&lt;br&gt;mystic &lt;br&gt;sage&lt;br&gt;--156?&lt;/p&gt;&lt;p&gt;GK Brother captain&lt;br&gt;4 terminators&lt;br&gt;incinerator&lt;br&gt;--260&lt;/p&gt;&lt;p&gt;Troops&lt;br&gt;10 ST, 2x flamers, vet sarge. p. weapon, bolt pistol--126&lt;br&gt;8 ST, 2xmeltas--100&lt;br&gt;5 ST, 2x plasmas--70&lt;br&gt;7 Grey knights, justicar--200&lt;br&gt;5 grey knights, justicar, two psycannons--200&lt;/p&gt;&lt;p&gt;Heavy Support&lt;br&gt;GK dreadnought, multimelta, CC weapon--115? ( I really cannot remember)&lt;/p&gt;&lt;p&gt;If I wanted to get it to 1000, I would drop the dreadnought, and one ST squad. for 1500 I would add a tooled up IG armoured fist squad, and some assasins. Again, all these points are aproximate, so if anyone can total them up for me, I would be grateful!&lt;/p&gt;&lt;p&gt;Tactically, I would just use the GK (termies, regulars and Dread) to assault straight at the enemy, ignoring fire with 2+ saves, shrouding, and 12 armour.&lt;/p&gt;&lt;p&gt;The inq would then hold the back of the table with the stormies, with the plasmas providing fire support, and the flamers assaulting. what do you think?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Thu, 09 Oct 2008 09:36:24 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2961994</link><description>&lt;p&gt;Ok so I worked on two new lists, where I get a AoBR box and a squad of storm troopers. they are a SM army w/ DH allies:&lt;/p&gt;&lt;p&gt;HQ &lt;br&gt;Captain/Master w/ various equiptment depending on cost and codex (I don't have mine yet)&lt;/p&gt;&lt;p&gt;Inq Lord, psycannon&lt;br&gt;2 servitors w/ H. Bolters&lt;br&gt;Mystic&lt;br&gt;Sage&lt;br&gt;~156 points(I don't have my DH codex either!)&lt;/p&gt;&lt;p&gt;Elites&lt;br&gt;Dreadnought, multimelt, CC weapon (around 115 points?)&lt;/p&gt;&lt;p&gt;Troops&lt;br&gt;10 marines, flamer, missile launcher, sergeant (175? i think I remember this number)&lt;br&gt;5 scouts, 4x snipers, missile launcher--105?&lt;br&gt;5 scouts, 4x snipers, missile launcher--105?&lt;br&gt;10 Storm troopers, 2x meltas, sergeant, p weapon, b. pistol--146( I am considering the sergeant, but at +26 points, he is a bit pricey. I might instead add some more guys to the captain or Inq)&lt;br&gt;10 storm troopers, 2x plasma--120&lt;/p&gt;&lt;p&gt;this is around 1000 points, but as I do not have either codex on me, I am not sure. I also want to add a deamonhost in, as I think they are awsome!&lt;/p&gt;&lt;p&gt;I think it will play well, in CoD, with the dreadnought, captain, and two ST squads advancing, the marines and inq lord providing cover, and the two scouts harassing the enemy. My main weakness would be tanks, but I have enough meltas/ plasmas/ missile launchers to take them out, and to avoid them. against horde, I have a lot of good guns, as well as two pinning squads. Overall, 5 troops in 1000 is quite good.&lt;/p&gt;&lt;p&gt;Guys, please criticize as much as you can, but remember I only have certain models!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lord</dc:creator><pubDate>Thu, 09 Oct 2008 09:29:39 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2961099</link><description>&lt;p&gt;"Order Date:   15 August 2008 17:57 GMT"&lt;/p&gt;&lt;p&gt;It's all good. I'm not sure FW pays that much attention to the order of things being shipped or in what order they send it out. For example, I've communicated with a guy on a forum who ordered his Reaver Titan months before I did, but mine has a much lower production number.&lt;/p&gt;&lt;p&gt;I hope you are enjoying the book as much as I am. I don't know why the typos stick out so much to me... maybe you got the no typo version too! You lucky git!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TheInnerGeek</dc:creator><pubDate>Thu, 09 Oct 2008 07:59:13 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2957899</link><description>&lt;p&gt;Those models sound like they are gonna be amazing. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">bobx66</dc:creator><pubDate>Thu, 09 Oct 2008 02:52:02 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2956983</link><description>&lt;p&gt;Either the typos don't bother me or I haven't spotted any.&lt;/p&gt;&lt;p&gt;The email says my order was placed on "16 August 2008 02:42 GMT" -- what time was your confirmation?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Thu, 09 Oct 2008 00:34:16 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2956954</link><description>&lt;p&gt;Engineers are armed with Shotguns and Frag/Krag Grenades. You can give the whole squad Gas Grenades. Two can replace their shotguns with Mole Launchers. Once can take a Demo Charge. The Watchmaster (sergeant) can take Meltabombs.&lt;/p&gt;&lt;p&gt;Sorry, no pistol on the watchmater.&lt;/p&gt;&lt;p&gt;The mole launcher is a too-cool-for-school gun. I'm definitely going to be adding one or two of these units to my Imperial Guard army.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Thu, 09 Oct 2008 00:31:21 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2956928</link><description>&lt;p&gt;I've been reading through the story and it's great so far (much like the well-wriiten Siege of Vraks Part 1).&lt;/p&gt;&lt;p&gt;The "Servants of Slaughter" are a Khorne themed Renegades army (following the same basic build as the Renegades army list from the previous book). This one has a lot of Khorne elements, including 0-1 Exalted Champion of Khorne (basically a Khorne marked Chaos Lord with fewer options), Khorne Berserkers, Ogryn Berserkers, Bloodgor Beastman Attack Squads (6pt models with Furious Charge and two close combat weapons!), and Hounds of Xaphan (basically wolves with an Ogryn handler).&lt;/p&gt;&lt;p&gt;No Daemons in the list but IG with Khorne Berserkers would be a heck of a lot of fun to play.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mkerr</dc:creator><pubDate>Thu, 09 Oct 2008 00:27:36 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2949743</link><description>&lt;p&gt;Ohh, it is DEFINATELY worth it to have a physical copy.&lt;/p&gt;&lt;p&gt;And AoBR is SUCH a good deal, especially if you know an ork player.  My lil bro and i split it, even though we got the big rulebook.&lt;/p&gt;&lt;p&gt;And we may get another one eventually.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sam</dc:creator><pubDate>Wed, 08 Oct 2008 20:54:21 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2949709</link><description>&lt;p&gt;You know what is funny?  Te Grey KNights actually offer some fantastic modelling opportunities for 2-piece metal models.  I am modelling a Vulkan He'Stan off of one, and they could lend them selves to all sorts of cool stuff, especially artificer armor, or any othe special/legendary armor.&lt;/p&gt;&lt;p&gt;I may even make 2.  One with helmet, and one without (so you can see his skin).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sam</dc:creator><pubDate>Wed, 08 Oct 2008 20:52:11 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2949556</link><description>&lt;p&gt;Wow, this has already been posted twice. Including the post directly above you, posted at least 12 hours before you posted. GG.&lt;/p&gt;&lt;p&gt;Mkerr, we need more in depth info! Keep us posted.&lt;/p&gt;&lt;p&gt;Also has anyone got the masterclass book yet? I ordered mine :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Bobx66</dc:creator><pubDate>Wed, 08 Oct 2008 20:39:10 -0000</pubDate></item><item><title>Re: Forgeworld Package!</title><link>http://belloflostsouls.tumblr.com/post/53390213#comment-2934289</link><description>&lt;p&gt;the siege dread's gun has changed- it's a redeemer gun now, not a hellhound gun&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">captainwhizz</dc:creator><pubDate>Wed, 08 Oct 2008 07:31:53 -0000</pubDate></item></channel></rss>