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Koyote (who posts a ton on Bolter and Chainsword btw) and Dusldorf (and Wadders who finished 3rd overall) all play at the store that puts this event on (Fire and Sword). We play each other regularly and all of us play in GTs and the like, so all tourney vets. We all have the mindset that balanced lists designed to do well in all phases of the game (HtH, shooting, speed, objective holding, etc) is what you must do to be competitive in the long run. None of us run anything too unconventional nor overwhelming, but it all synergizes very well.
I post a ton on Ordo Fanaticus, a Pacific Northwest game club/forum, and I invite you to check it out as well as post a link to this blog.
It sounds like you guys have a great group. If you ever come down to Austin, you should stop by and play a few games with us -- or better yet, come down next year for BOLSCON 2010!
http://chaosgerbil.wordpress.com/2009/09/11/the...
It was a fun tourney with no drama.
I loved Koyote's blood angels just because of the Dev squad and wirlwind
AS for Fluger's orks so many elements that must work into tandem. In the game he lost it looked like he just could not get the senergy he needed he had one large ork boy squad that came in too late.
To answer your question, I feel that opponents' familiarity with my list doesn't really soften it any more than familiarity with other regulars' lists at F&S softens theirs. It's all about having a list that can adapt to a variety of situations. Sometimes I run the lord with the attack bikes when I feel like my troops are safe, while other times he'll join the big blood claw unit to take wounds and exploit his 2+ w/ 1-time re-roll (sadly gone in the new SW codex), taking some heat off of the troops' worse save. The terminator also changes position a lot. With such a small force, I need to be able to react, and so that's why I often hold it in reserve.