DISQUS

Bell of Lost Souls: Postcoital Rogue Trader

  • fluger · 2 months ago
    In regards to full auto fire. As GM I made aimed shots get the Tearing ability for a better chance at taking people out in single shots.

    Also, having lots of enemies spaced out means that they'll run out of bullets quickly.

    And finally, full auto fire IRL is pretty darn effective, so its not too much of a stretch that it would be effective in a game as well...

    Have you played Mech Warrior? The character creation for Rogue Trader sounds similar, but I'm just guessing as I haven't picked up the book yet...

    Looking forward to reading how it works out for y'all.
  • mkerr · 2 months ago
    The real problem for me is that auto-fire is the absolute "best" way to build a character. It blows melee and psychic/navigator attacks out of the water.

    I like the idea of giving aimed shots Tearing (and removing Tearing from any shot that's not aimed).

    I'm also thinking about hitting the players in the wallet. Too much auto-fire has to cause terrible damage to the surroundings. I'm thinking of totalling every "missed" shot from semi-automatic or full-automatic fire. At the end of the adventure or session, I make a check against that number and for every success I reduce the profit factor of the adventure by one point.

    So they may defeat their opponents by unloading a dozen bolters in the engine room of the enemy ship (or warehouse or city square), but they damage they cause is going to cost them some profit.

    I'm thinking that might create some social pressure from the other players to only use auto-fire as a last resort.

    Thoughts?
  • fluger · 2 months ago
    I also put them in situations in which there was a lot of collateral damage potential (crowded streets, a concert, a church service...). Also, my campaign focused on mostly spy-like elements and rarely went cowboy style shoot-em-up.

    Another thing is that large, automatic weapons, should draw a lot of attention since they can't easily be hidden, whereas compact laspistols or pistols in general will be easier to hide.

    In the rare occasions I let them go weapons free the auto fire was brilliantly effective, but I timed things so that they would get flanked and have the enemy come at them in waves, so that they couldn't just unload on one group and win. Often, I'd catch them while re-loading and pin them. Opponents with grenades thrown blindly from behind cover is another good way to keep them down.

    I like the idea of causing damage to the surroundings having some cost... I'm still trying to wrap my head around Rogue Trader vs DH.