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Popular Threads
Does he have the same stats as a Chaplain or WGBL? That would be a big deal for me.
Wolf Lord looks awfully hitty, but I was more excited about rumors of him making 1 unit of Wolf Guard Troops. Saga of the Bear is a big must have, as is Saga of Majesty (especially if you're bringing GH on their own in DPs or Rhinos, Ld8 can be a problem). How much less is the WGBL?
I do agree that once the shiny effect wears off, we'll see less Rune Priests, or at least less JotWW. Stormcaller and the runic weapon will keep them popular.
~kings
The Wolf Priest's works all the time (including during a turn that your opponent assaulted, thus giving you Counter Attack on top of the re-rolls)
2. Wolf Priest has the same stats as the Space Marine Chaplain.
3. Wolf Lord doesn't make 1 Wolf Guard unit Troops (or if it does, I can't find the rule).
4. I'm really loving Tempest's Wrath. That's going to be the most effective psychic power in the game.
2. Eh, if it's cheap I wouldn't be opposed to it. People are going to miss healing potions and balms (FNP may be OTT though so I can see it getting axed)
3. Bummer, WGBL for me then.
4. Is that the D6 S7 shots? It's like a walking Loota battery, good stuff. Stormcaller is just too useful for me, I swear by my KFF Mek. The power that puts all skimmers and jump troops into difficult terrain is situational, but will hurt Eldar, BA, Tau, DE and the Flight of the Valkyries.
You are thinking of Living Lighthing which has D6 shots of S7 AP5 at unlimited range.
To get a Wolf Lord with a Frost Blade, Belt of Russ and Saga of the Bear, you are looking at 185pts. For 185pts, I can have Canis Wolfborn or Ulrik the Slayer.
Totally agree on the Wolf Priest as a very interesting HQ option. Hopefully, the "shine" on Runic Priests will wear quick and we'll see different army lists and playstyles.
Just like Wolf Guard in terminator armour can't join Wolf Scout units. <-- See 'Dirty Trick #2 for a way to get laughed at and maybe even tossed from a tourney..
- if he doesn't there's nothing to prevent him from joining with scouts and throwing his hammer at the rear armour of vehicles on turn 2.
- if he does then I agree he'll have to slog-foot his way across the table.
But how is Stubborn going to work with him?
The Drop Pod comment was a brain fart on my part. When I looked at the Long Fangs entry, I missed the "dedicated" part. I'll fix it.
I think in lesser games (1500pts and less) the WG battle leader wil be a better choice than the wolf lord : only -1WS for around 30pts less...
"A pretty good indication that GW feels they underpriced the Storm Shield"
if you're comparing the price of the storm shield with the SM captain, then maybe you should take into account that the later already has a 4+ ward save. that's why his shield only cost half the price of the wolf lord's one.
in fact if you consider the captain must pay +15pts to improve from 4+ to 3+, while the wolf lord only pay +5pts (in comparison to the belt), then the lord's shield is pretty cheap indeed.
"Is it wrong of me to want to buy Drop Pods for my Long Fangs just so my Lone Wolves have something to ride in?"
Can assigned transport vehicles be deployed with another unit embarked than the one they were bought for ? I don't think so.
Lone Wolves can't join units though, can they? If not, then there's no way for him to start in a Pod.
I'm thinking that a Lone Wolf in a Razorback might be fun. Buy the Razorback as a dedicated transport for the Long Fangs (set up normally), then embark the Lone Wolf in the Razorback.
a. A Wolf Guard in Terminator Armor with a Thunderhammer and Storm Shield is 58pts compared to a SM Assault Terminator at 40pts.
b. A Wolf Guard in Power Armor pays 25pts for a Storm Shield compared to 15pts for a SM Command Squad marine.
however the shield was not the only bit of wargear to increase : like in IG codex, the base troops of the army are going to be dirt cheap as long as you don't upgrade them, but upgrade cost will balance them out.
however concerning HQ choice I think the battle leader will be a far better choice than the wolf lord if the statlines and cost I saw in rumor are right (WS5 BS5 S4 T4 W3 I5 A4 Ld10 3+ for 70pts - can you confirm ?). maybe he will lack some of the lord wargear/sagas options, but if he also has acces to frost blade, belt of russ and tooth necklace, that's all he needs really. why pay 30pts for WS6 when you can hit on 3+ for 10pts ? the only difference will be when fighting a WS6 foe : he'll touch you on 3+ instead of 4+...
He's a WS5 BS5 S4 T4 W2 I5 A3 LD9 3+ model for 75pts. That's one less WS, W, A, and Ld for a 25pt savings.
The only real reason to take a WGBL is that he can take Saga of the Hunter.
This is by no means the case for Grey Hunters. A Flamer for the squad is free, a Meltagun is only 5 points and a Plasma Gun is only 10. If there are ten models in the squad, they can take another weapon for free</>. Add all the other equipment and rules they get and they are absolutely dirt-cheap even with upgrades.
for example I read before that the first special was at the same price than vanilla SM, and the second one only had the price of a flamer deduced.
if indeed the first weapon is the one with the flamer-deduced price, and the second one is FREE (a plasma gun for free ? yeehehe), then yes SHOOTING hunters are dirt cheap.
Just wondering if the prices for CCweapon have changed (still 15pts for a power fist on base hunter or 25pts ?). Cause you see if the price did go up for CC options, then the cheap shooting weapons are balanced. No one I know would take only 10-men strong GH packs with only shooting upgrade (that's kind of a loss regading their counter-charge ability, and not very wolf-like).
but if CC options are still the same prices, then I grant you the hunters are dirt cheap ;-)
still I could extend the reasoning to HQ or WG choice, which are going to cost some heavy points when fully upgraded. and who's not going to take a few of them ? the similarity with IG will then become more evident, when you have to choose whether the 'feel no pain'-like option on your HQ for much points is really THAT important :)
all in all the list I've made with the partial information I have now, don't really allow me to grow my previous SW force, only change how it behave on the gaming field (with priests being more supportive characters than uber-killer like before - and I like it).
In my opinion, this has all been done to re-balance the ratio of Grey Hunters to Blood Claws in most armies. Almost every Space Wolves army I've seen anywhere, there has been a single (up until now mandatory, I think) Grey Hunter squad, with the rest of the army being made up of Blood Claws. The new Codex has both troops at the same basic cost, with the same costs for upgrades (I think), though Blood Claws still come in bigger squads. I think this makes them more interchangeable in players lists.
thx.
I think most people will want a least 1 power fist in their pack, and that basically means a wolf guard one, since for only 3 pts more you get +1A and +1Ld. And as they'll want them in rhino too, that means 9-or-less packs.
so, in the end the weapon option for GH pack are exactly the same cost as before :
- 1 melta + 1 PW : before 10+10, now 5+15.
- 1 melta + 1 PF : before 10+15, now 5+25 (so 5pts more).
but then, one can say that wolves were already uber cheap before ;)
now, a very cheap combination would be 10 hunters with two plasmas, maybe a power weapon, placed in defensive position in cover. For only 160 or 175pts you get a good shooting squad, which still deals 30A when charged, while in cover they clearly have a strong advantage.
"In my opinion, this has all been done to re-balance the ratio of Grey Hunters to Blood Claws in most armies. Almost every Space Wolves army I've seen anywhere, there has been a single Grey Hunter squad, with the rest of the army being made up of Blood Claws."
well I must've been quite an exception then, since I always prefered hunters to claws (I'd rather have better WS/BS than an extra attack on first turn, even with the previous 3pts difference).
so for my army the new points costs fit perfectly, and make it even less difficult to choose hunters over claws. I'll still take a pack of claws with a wolf priest for the theme.
They certainly aren't any more susceptible to horde armies than Space Marines (and probably less Rune Priests, Wolf Priests and several of the special characters make them a lot more useful against hordes).
With only two options below 200pts, you aren't going to have a lot of choice if you want a W3 close combat character.
Combine that with his +d3 charging attacks for the unit and a nice furious charge bubble - You could potentially cripple the enemy in 1 round of charges.
Infact, the only flaw I can find with him is that he's sadly not eternal (although does have his invuln).
I can see a lot of armies taking him, coupled with a couple of cheap rune priests (2-3 naked with jaws + other)... Especially if the runic weapon does in fact stack with other runic weapons (death of warlocks on jetbikes).
I'll test out the army again with Ragnar, a Wolf Priest and a Rune Priest and see how it plays. Although, I'm leaning toward a Wolf Priest and a Rune Priest with Jet Packs and a Rune Priest in a Drop Pod at this point.
At this point I'm thinking Ragnar, Rune Priest, Rune Priest although I would like to try the Wolf Priest at some point.
Not to detract from the current thread but what are your thoughts on the wolf scouts? To me they smell like Chaos Chosen without as many special weapon options... And I really don't know anyone that runs chosen.
I expect to see Wolf Guard as an addition to close combat squads (most often with a Power Weapon or MotW).
If you take Logan, you can take them as Troops which isn't a bad deal for 18pts a model.
All I was getting at was that no one uses chosen so why the big difference for these wolf scouts?
Chosen come on the flanks. Chosen don't have move through cover (or stealth, if Wolf Scouts have stealth). Chosen have to come on on a short board edge, meaning if they get the wrong one, they need to go 6' to get where they need to go. OBEL Scouts can come right behind that Russ squadron in the center of the board, right away.
Yeah chosen don't have move through cover and they come out on the flanks but they can take a rhino which essentially equates to the same thing (12" movement and 2" disembark = 14" of movement). Additionally, 1/3 of the time, wolf scouts will come out on the flank as well, without the support of a rhino. Additionally, chosen have more options for special weapons, power armour (instead of wolf scouts 4+ scout armour), and the option of taking marks to further augment themselves.
Still, not to get away from my original comment - chosen are still very rarely used (at least in my circles) and I don't see wolf scouts being used much after the initial shock wears off.
If they were troops, I think they would be better.
Wolf Scouts are going to be pretty common (in like 80% of the armies). They are cheap and have good weapon options (2 Plasma Pistols or Power Weapons, Meltagun, MotW -- and you can give them a Wolf Guard or a character with Saga of the Hunter).
The Rule under WG clearly says that Wolf Guard "COUNT AS" troops in any army that includes Logan Grimnar. I don't see a need for this to be FAQ'd but I'm sure there are plenty of Wolf players who will need it...
I agree. I was pretty underwhelmed with Ulrik's Mentor ability -- it should've been +1WS to the unit or Preferred Enemy to a model.
It's going to have to be FAQ'd though -- people are going to kill each other over that one.
I was a little surprised to see no drop pod option for him though.
I'm all about small, elite forces that brings out the heroic part of the game - stand firm, no matter the odds!
I do love his rules though, especially Living Relic!
Dammit GW! Why do want their stuff so badly?
(not an HQ I know :P )
True toughness 5, 2+, 3+inv W3 and a 5+ save vs. psych and he can still do a sweeping advance and moves at terrible speeds. The Thunderwolf also gives him an additional attack so it counters the stormshield taking away one. After that what do you want? A S6 Frost weapon or a S10 Thunderhammer?
Now THATS my dirty trick, Saga of the warrior born or Beastslayer for this guy.
The only thing I don't like about cavalry is the fact that they only move 6". The 12" charge and Fleet is awesome, but it's going to take a while to get into place.
HOWEVER, a WGBL on a Thunderwolf can take Saga of the Hunter!
I don't think this is the case. For a Space Marine Captain, a storm-shield only INCREASES his invulnerable save from 4+ to 3+. For the Space Wolf guy, it gives him a 3+ invulnerable save when he had NO invlunerable save before. That SHOULD cost more points.
a. A Wolf Guard in Terminator Armor with a Thunderhammer and Storm Shield is 58pts compared to a SM Assault Terminator at 40pts.
b. A Wolf Guard in Power Armor pays 25pts for a Storm Shield compared to 15pts for a SM Command Squad marine.
I doubt anyone will take the thunderhammer, however, and a powerfist/SS termie is 58 points.
But I agree, 58 points is way too much.
Last night I got a chance to try out some other Rune Priest powers, a Wolf Priest (with a Jump Pack) and Sky Claws. I'll try to put something up about that today.
Youre forgetting that a captain already has a 4+ inv.. adn is paying 15 pts for upgrade it to a 3+ and lose an attack in the process.
A wolf lord only pays 5 pts more for the same trade.
~ zilla
Why the price increase? Probably because GW felt they were underpriced in the SM Codex.